Matthew Miner

Event.Use() and Scroll Views

Today’s Unity discovery: calling Event.Use() every time the OnGUI() function runs will cause scroll views to not work. At least, they won’t respect any dimensions you set and will simply stretch to accommodate the elements contained within it.

In code form, I had something like this:

Vector2 scroll;

void OnGUI () {
    scroll = EditorGUILayout.BeginScrollView(scroll, GUILayout.Width(50), GUILayout.Height(200));
        GUILayout.Label("I like big labels and I cannot lie. You other brothers can't deny.");
    EditorGUILayout.EndScrollView();

    if (Event.current.type == EventType.KeyDown) {
        Debug.Log("You've pressed a key. Righteous.");
    }

    Event.current.Use();
}

The scroll view is most certainly not 50 pixels wide. Moving Event.current.Use() inside the if statement fixes it.

if (Event.current.type == EventType.KeyDown) {
    Debug.Log("You've pressed a key. Righteous.");
    Event.current.Use();
}

And all is well.