Matthew Miner

Unity Scene View Bookmarks

Unreal Engine has a handy feature that allows you to bookmark the viewport camera’s current position then return to it later. Press control and a number from 0-9 to create a bookmark, then later press the number you chose to move the viewport camera back to its previous position. It gets you no closer to releasing that MMORPG you overscoped, but it sure is useful.

Unity lacks this convenience, but it’s straightforward to extend the editor and implement the feature ourselves. Rev up your code editor (or skip to the finished script if you just want the goods).

using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;

class SceneViewBookmarker
    // Put code snippets below here

The interesting line here is using UnityEngine.SceneManagement. Unity’s scripting reference makes no mention of this namespace, so the usual caveats about using undocumented APIs apply (i.e. just do it; laugh in the face of danger).

Before we get to the fun stuff, let’s create a simple struct to store our scene view’s pivot, rotation, and size values.

struct Bookmark
    public Vector3 pivot;
    public Quaternion rotation;
    public float size;

Now it’s a matter of getting those values, serializing the Bookmark struct to a JSON string, and saving the result to EditorPrefs.

[MenuItem("Window/Scene View Bookmarks/Bookmark Scene View &1")]
static void BookmarkSceneView()
    var sceneView = SceneView.lastActiveSceneView;

    var bookmark = new Bookmark {
        pivot = sceneView.pivot,
        rotation = sceneView.rotation,
        size = sceneView.size,

    var json = JsonUtility.ToJson(bookmark);
    EditorPrefs.SetString("sceneViewBookmark", json);

We’re halfway there. Press option / alt 1 to bookmark our current scene view. Alternatively, if menus are more your style, navigate to Window > Scene View Bookmarks > Bookmark Scene View.

Now we need a hotkey and menu item to recall that bookmark.

[MenuItem("Window/Scene View Bookmarks/Move Scene View To Bookmark #1")]
static void MoveSceneViewToBookmark()
    var json = EditorPrefs.GetString("sceneViewBookmark");
    var bookmark = JsonUtility.FromJson<Bookmark>(json);
    var sceneView = SceneView.lastActiveSceneView;
    sceneView.pivot = bookmark.pivot;
    sceneView.rotation = bookmark.rotation;
    sceneView.size = bookmark.size;

And that’s it. After zooming and panning around, press shift 1 to return the scene view to the position you previously bookmarked. Now you’re cooking with gas.


Let’s add some polish to make this groovy new feature really shine. Ideally our scene view bookmarking system also boasts these niceties:

Actually let’s take the easy route and just download the finished script instead. Drop it into your Unity project and you’re set. Press option / alt and a number from 1-9 to bookmark the current scene view. When you want to return to the scene view that you bookmarked, press shift and the number you chose. After recalling a bookmark, return to the former scene view by pressing shift 0.

Then get back to working on that MMORPG. It’s not going to release itself.